New Providence on the mini-map may look like a small place but it’s the verticality of the city that makes it a lot larger in places to explore. Crackdown 3 is a video game and it knows it is serving nothing more than entertaining those holding the controllers. It is a sandbox world that is created for the player and offers no sense of even trying to pretend to be a living, relatable city. Although it at all times feels like flinging an action figure around a paper mache constructed cyberpunk(ish) landscape. The city of New Providence is a fun sandbox for you to explore and rule like a superhero as you gradually get stronger weapons and abilities. The most I got out of Terry Crews as Jaxon in-game was a small “fuck you gravity” at random times as I failed to make a jump somewhere. It’s very weird and I can only assume the reason behind it is because they didn’t want to voice and write out full characters for every available Agent in the game - but if that’s the case, cut them down, hell, cut it down to just Commander Jaxon. They will yell obscenities and send insults your way, with Commander Jaxon choosing to stay silent the entire time. The lack of continued support for giving Commander Jaxon a story or continued personality past the opening movie is most evident when coming into a boss fight. It might have been okay if it was just his likeness used, but you get a small glimmer of what could have been a hilarious starring character in the opening cinematic. The opening cinematic of Crackdown 3 does feature Crews being very much his loud and humorous-self, but after that apparently Sumo Digital or Microsoft decided that getting Terry to record more lines wasn’t necessary. In fact, I thought Crackdown 3 was secretly the Terry Crews simulator. I chose to play as the Commander Jaxon, the Agent that is voiced by and based on actor Terry Crews’ appearance, because, well, he’s been the main selling point in all the promotion for Crackdown 3 for some time now and I had kind of built him up to be the canonical star of the game. You unlock more Agents by finding hidden DNA fragments around the world, but again, none of them are any better than the standard ones at the start of the game. What Agent you pick makes little difference as the only changes between them is what two exp bonuses they receive, but none of that matters in the long-run since you get experience with ease in all areas. You get to pick which Agency character you’d like to play as and hop into the city ready to wreak havoc and kick-ass against the evil corporation that’s ruling. Story wise I don’t really understand much of what happened in my 9 hour journey through Crackdown 3’s ‘story’ missions. If anything, it’s the kind of mediocre experience that’s perfect for Microsoft to push into Game Pass. It’s not a fantastic game, but as a release through Xbox Game Pass it’s easier to see its appeal vs purchasing the full-priced product. Developer Sumo Digital is trying to offer you nothing more than a very empty sandbox experience that’s fun to blow stuff up in, explore and, as fans want, collect orbs. It feels like old Microsoft and if that's a bad thing or a good thing will differ depending on the player. Crackdown 3 feels like a game designed for the Xbox 360 generation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |